3D Art History #1

Art history is best known as the field for privileged, stuffy academics. Anyone in the field, of course, knows that the era of curmudgeonly fights over connoisseurship and the specter of the grey-haired professor poring over dusty old books in foreign languages is *largely* a thing of the past.

More recently, art historians have turned toward 3D technologies and programming spawned from video games for the potential to bring art to life for new generations of students and the public.

Such an example can be seen with the website of the Aachen Cathedral:

https://www.aachenerdom.de/dom-erlebnis/virtueller-3d-rundflug/

This is incredibly useful for the history of architecture and urban planning, and there are many other projects either finished or in the works.

3D technology, such as 3D printing or milling (one being an additive medium and the other a subtractive), could also be used for objects such as ivory manikins.

This is all I will say on the subject at the moment, but it is a process in which I–and at least a few others–are interested.

 

 

 

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